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 Support for "Grab bag" Chests?

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BeardedGuy80
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Support for "Grab bag" Chests? Empty
PostSubject: Support for "Grab bag" Chests?   Support for "Grab bag" Chests? I_icon_minitimeWed May 02, 2012 6:03 pm

So I had an idea earlier - in brief discussion with Finamenon it's not currently doable. Anyone know of/heard hushed whispers about a plugin that would allow a flat rate purchase of any item inside (at random preferably) to serve as a kind of instant lottery tickt machine for the casino?

Or maybe no one would enjoy this. But I think it would be fun.
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PostSubject: Re: Support for "Grab bag" Chests?   Support for "Grab bag" Chests? I_icon_minitimeSun May 13, 2012 5:14 pm

Best way to do it would be load up three dispensers with random stuff and build a three piece randomizer (fucking huge circuit) and pay the "dealer." Dealer pushes a button, randomizer goes off, 1, 2 or 3 is selected, item poofs out.

With the /money pay option, or even tossing an item as payment, would suffice, money would go into local accounts (National, City, whatever). The nice thing with items is that we have a gold/diamond regulated economy is that they have a physical value based out of the Terraferma Market.

So if anything, I highly doubt, based on the Java and MC "rules" of cooperation that they have, you can't have a random integer (item) come from a chest, though, like I said, a RAND3 circuit hooked to dispensers would definitely do it, though it has to be player manned.
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